Author Topic: Rotate and fire  (Read 1984 times)


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Re: Rotate and fire
« Reply #15 on: 14. July 2018, 23:50:12 »
Ha. Lurking. I'm a pro at that. Not much else mind you... lol

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Re: Rotate and fire
« Reply #16 on: 15. July 2018, 11:28:20 »
I think  that these days pre-calculation reduces workload on the CPU (though as you rightly point out, a simple retro-style game might not need it) and that is important in these days of reduced energy usage. Many mobile platforms means that battery life is king - even in Windows, where I have a couple of handheld devices that directly benefit from optimisation to keep battery life as long as possible.