Author Topic: SpecBAS 0.914 Released for Windows/Linux64/OSX64  (Read 256 times)

ZXDunny

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SpecBAS 0.914 Released for Windows/Linux64/OSX64
« on: 07. May 2017, 15:43:20 »
And here's another round of bug fixes - mostly for the OSX/Linux builds, but the windows build will also benefit.

Windows/Linux:
https://drive.google.com/open?id=0B6gXsz43xir_RHdLMTdoUkZHc00

OSX:
https://drive.google.com/open?id=0B6gXsz43xir_SkJ5M2t0aUgtdzA

Here's what's new:

Code: [Select]
v0.0.0.914
==========

Added:

  FORCE array(),fdir,fmag command to allow the user to apply a force to an array of particles
  SPRITE FRONT, SPRITE BACK commands to manage sprite priorities

Fixed:

  Fixed left/right not setting DesPos properly
  Fixed loading a new file not setting the PROGLINE to the first line and scrolling to it.
  Fixed overflow in syntax checker causing compiler crashes.
  Fixed in-line add etc addressing the wrong vars.
  Attempt to fix thread critical section deadlock in the compiler.
  Fixed CPU usage, but breaks the usefulness of the FPS readout.
  OSX: Fixed startup crash
  Fixed CENTRE/SCALE conflict
  Fixed crash on invalid keyword alone on a DC Line
  Fixed clipboard operations in OSX.
  Fixed CMD+<alpha> keys in OSX.

It's just an interim release while I work on some new UI functions and dialogs, to fix stability in the new editor.