Author Topic: Lua + LÍVE + Android  (Read 736 times)

Tomaaz

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Lua + LÍVE + Android
« on: 06. October 2016, 00:02:39 »
I've just tried an Android version of LOVE and it's pretty cool. It looks like a new era in my programming "career" has begun. ;) Somehow, seeing your code run on Android device seems more exciting than seeing the same code run on Windows/Linux. :) And using LOVE is just a pleasure. It's been based on Luajit (what means "simplicity plus speed"), OpenGL and has a set of very well designed functions and callbacks.

John

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Re: Lua + LÍVE + Android
« Reply #1 on: 06. October 2016, 04:54:40 »
I think you would LOVE B4A. (BASIC for Android).



« Last Edit: 06. October 2016, 07:02:19 by John »

Tomaaz

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Re: Lua + LÍVE + Android
« Reply #2 on: 06. October 2016, 19:38:56 »
I think you would LOVE B4A. (BASIC for Android).

Well, I don't think so. You need to pay for it, there is no Linux version... No, thank you. Corona SDK seems to be a better option (if I wanted something more serious, from business perspective, than LOVE).
« Last Edit: 06. October 2016, 19:47:59 by Tomaaz »

John

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Re: Lua + LÍVE + Android
« Reply #3 on: 06. October 2016, 19:53:30 »
B4J (BASIC for Java) desktop is free and you can use JavaFX for your GUI builder.

Tomaaz

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Re: Lua + LÍVE + Android
« Reply #4 on: 06. October 2016, 20:01:53 »
B4J (BASIC for Java) desktop is free and you can use JavaFX for your GUI builder.

So??? I have started a topic about LOVE on Android.

John

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Re: Lua + LÍVE + Android
« Reply #5 on: 06. October 2016, 20:09:51 »
I can see you have already fallen in LOVE.

It looks like a great learning language for kids. Game development is bound to keep their interest.
« Last Edit: 07. October 2016, 03:30:13 by John »

jj2007

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Re: Lua + LÍVE + Android
« Reply #6 on: 07. October 2016, 00:02:02 »
"simplicity plus speed"

It seems the author wrote it in assembler ;)

ZXDunny

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Re: Lua + LÍVE + Android
« Reply #7 on: 07. October 2016, 11:04:31 »
Lua in particular is gaining a lot of traction in game development these days. It's are suitable for tight inner gaming mechanics, but for scripting events and scenarios it's used by pretty much all the major studios. Love provides the missing part of Lua (the fast routines necessary for game dev), but Love itself is unlikely to be used in a AAA product due to the Lua back end. That said, they're very capable languages and complement eachother very nicely.