Author Topic: Procedural Word Generation  (Read 417 times)

Cybermonkey

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Procedural Word Generation
« on: 16. July 2016, 17:52:50 »
I don't know for sure if we had that topic already but anyway, it's rather interesting. I found this JavaScript code on GitHub: https://github.com/hunterloftis/playfuljs-demos/blob/gh-pages/terrain/index.html
Only 130 lines of code for a nice result. Maybe someone port this to his favourite BASIC ...
I thought about that topic because they will release No Man's Sky soon. Really impressive what they've done. Almost everything (even the soundtrack) is generated procedurally... and as a result there will be 18,446,744,073,709,551,616 planets to explore. AFAIK the game consists "only" of 600,000 lines of code.
Best regards,
Cybermonkey

ZXDunny

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Re: Procedural Word Generation
« Reply #1 on: 17. July 2016, 11:13:34 »

Cybermonkey

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Re: Procedural Word Generation
« Reply #2 on: 17. July 2016, 22:30:55 »
So, yes, we did have that topic before ... just didn't remember correctly.
Best regards,
Cybermonkey