Author Topic: Osgeld's Ludumdare games  (Read 2263 times)

Osgeld

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Osgeld's Ludumdare games
« on: 26. August 2013, 05:15:14 »
just lumping them together in one thead, only 2 sofar using EGSL, starting to like the system a lot.

Keep in mind I am no master of game programming, and these things were hacked together in less than 48 hours, so they are super buggy, and the code is just dirty as can be

Going Deep for LD26


Brawlin for LD27, just finished earlier tonight


Guilect

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Re: Osgeld's Ludumdare games
« Reply #1 on: 26. August 2013, 13:05:33 »
Hi Osgeld,

Both games are good.  Each is on the opposite end of game play.   One is slow and takes care the other is a frantic button pusher. 

Cheers.

JSM

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Re: Osgeld's Ludumdare games
« Reply #2 on: 31. August 2013, 12:30:00 »
very cool! i love the fighting game, but i never managed to find any "workers" in the other game even though i dove all the way to the bottom of the pit.
I certainly am an eggplant on wheels ...
http://www.eggplantonwheels.net

Cybermonkey

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Re: Osgeld's Ludumdare games
« Reply #3 on: 31. August 2013, 16:14:40 »
The workers are the numbers in the white circles. You have to take them to the uppermost circle (which starts with 0).
Best regards,
Cybermonkey

JSM

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Re: Osgeld's Ludumdare games
« Reply #4 on: 31. August 2013, 21:38:43 »
The workers are the numbers in the white circles. You have to take them to the uppermost circle (which starts with 0).

how abstract :) i will give it another go! sounds a little like this game http://games.naalaa.com/jh/game.html ;) save the workers' souls.
I certainly am an eggplant on wheels ...
http://www.eggplantonwheels.net

lelldorin

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Re: Osgeld's Ludumdare games
« Reply #5 on: 13. September 2013, 17:07:16 »
Very nice,

the second game runs on Haiku OS fine, but the first one does not unzip on Haiku :-(


lelldorin

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Re: Osgeld's Ludumdare games
« Reply #6 on: 14. September 2013, 23:16:45 »
I have unpacked it on Windows, and now it runs on Haiku too, but the background is red not the graphic, any idea?

Osgeld: can i add these little games as examples into ma EGSL IDE on Haiku?

Osgeld

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Re: Osgeld's Ludumdare games
« Reply #7 on: 19. September 2013, 06:40:05 »
you can, but they are very badly written

as far as the graphic, are you talking about the blue gradient or the map

lelldorin

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Re: Osgeld's Ludumdare games
« Reply #8 on: 30. September 2013, 19:19:14 »
the blue gradient

Osgeld

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Re: Osgeld's Ludumdare games
« Reply #9 on: 04. October 2013, 05:44:58 »
might be too tall, its a really tall, but super thin graphic

Osgeld

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Re: Osgeld's Ludumdare games
« Reply #10 on: 03. November 2013, 06:02:28 »
just noticed I never shared the timelapse of the second game, if you want to see how nasty making a game in 48 hours gets

http://www.youtube.com/watch?v=EE-GKwpnSDU

cvirus

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Re: Osgeld's Ludumdare games
« Reply #11 on: 03. November 2013, 14:03:10 »
Nice videos.  ;D

Marcus

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Re: Osgeld's Ludumdare games
« Reply #12 on: 09. November 2013, 22:25:15 »
That's not a nice video, that's a F*CKIN AWESOME video!