Recent Posts

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1
General game development / Re: Linux User
« Last post by ZXDunny on 16. July 2018, 12:35:54 »
Yes..
so what mean that Spec Bas for windows need 64bit windows
i think that you can execute any 32bit app on 64bit windows machine
right?

Yes, you can. SpecBAS (for official releases) comes in 32bit and 64bit versions, but the 64bit version is a lot faster, for obvious reasons.
2
General game development / Re: Linux User
« Last post by John on 16. July 2018, 04:16:06 »
Windows 32 bit is supported as a WoW layer on 64 bit Windows.

Linux uses a set of 32 bit libs which allows gcc to cross compile 32 or 64 bit executables.

I run Windows 32 bit versions XP, 7 and 10 as VirtualBox VMs on my 64 bit Linux laptop. I still have a Windows 7 64 bit dedicated partition on my old laptop.
3
Offtopic / Re: Congratulations to Croatia (and to Aurel)
« Last post by Richey on 16. July 2018, 00:14:46 »
Commiserations Croatia, congratulations France.

Well done to Russia for hosting an enjoyable and friendly competition.
4
General game development / Re: Linux User
« Last post by Aurel on 15. July 2018, 13:41:53 »
Yes..
so what mean that Spec Bas for windows need 64bit windows
i think that you can execute any 32bit app on 64bit windows machine
right?
5
General game development / Re: Rotate and fire
« Last post by ZXDunny on 15. July 2018, 11:28:20 »
I think  that these days pre-calculation reduces workload on the CPU (though as you rightly point out, a simple retro-style game might not need it) and that is important in these days of reduced energy usage. Many mobile platforms means that battery life is king - even in Windows, where I have a couple of handheld devices that directly benefit from optimisation to keep battery life as long as possible.
6
General game development / Re: Linux User
« Last post by ZXDunny on 15. July 2018, 11:25:43 »
Linux and Apple have ditched 32bit, yes. I personally have no 32bit machines or OS's in the house any longer and the outfit I work for no longer targets 32bit Windows as the larger memory addressing means our users are no longer limited.

32bit is going away fast, I'm afraid.
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General game development / Re: Linux User
« Last post by John on 15. July 2018, 11:12:05 »
Eros is correct as far as Windows interpreters go. Microsoft is distancing themselves as an OS vendor and trending toward Linux and open source in the cloud.
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General game development / Re: Linux User
« Last post by Aurel on 15. July 2018, 09:44:38 »
Yes natural transistion is to 64 bit everybody knows that .
Second i dont try and use mainstream distros .
I use small and fun things like SliTaz ,wifi slax,xiaopan just for fun
..
by the way Eros explain very good on thinbasic forum:
Quote
Yes, having a 32 and 64 bit compiler would open thinBasic some new features but not much.
The most important would be to have more virtual memory available for each process but not much more features.
thinBasic is not a compiler but just a source code interpreter so I have no big advantages from 64bit.
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General game development / Re: Linux User
« Last post by John on 15. July 2018, 09:01:21 »
Most mainstream Linux distros have already discontinued 32 bit versions of the OS. I have the 32 bit libs installed on my 64 bit Ubuntu laptop which is required for 32 bit Wine programs to run.

32 bit is in emulation mode going forward and most hardware manufacturers don't make 32 bit boards or graphic cards anymore.
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General game development / Re: Linux User
« Last post by Aurel on 15. July 2018, 08:48:04 »
There are many good 32bit linux distros.
64bit system have only one advantage - larger memory adressing
and for what ?
Dome of those game engines explain a lot..
they are memory hungry and are slow,,
why ? they are running interpreted ,written in Lua or python with C++ core
such a crap.
Windows people in general don't care to much about 64bit
 ;D
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