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Messages - n00b

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General questions and discussions / Re: Is there ....
« on: 13. September 2018, 08:05:39 »
I should come by here more often. There is always some interesting topics. I actually use VBA at work all day (I absolutely hate it). I doubt anyone BASIC dialect will ever be the defacto standard. Even the most basic example, PRINT "HELLO WORLD", is not syntax compatible across every dialect.

Offtopic / Re: How old are you?
« on: 13. September 2018, 07:48:19 »
lelldorin? noob! (RC Basic) maybe younger?

I actually turn 31 next month. I actually thought for the longest time that everyone here was around my age LOL

Offtopic / Re: Goodbye SdlBasic
« on: 29. January 2018, 18:49:20 »
SdlBasic forum is back up. They were hacked and thats why they went offline.

Offtopic / Re: Goodbye SdlBasic
« on: 29. January 2018, 00:20:30 »
You're right. I don't think sdlBasic is quite through yet either. SdlBasic is what got me back into programming about 6 or 7 years ago. I actually still use it to benchmark features that I add to my project. And as far as I know, it is the only Basic dialect that has been ported to a game console since yabasic on the ps2. So cheers sdlBasic.

Offtopic / Re: Goodbye SdlBasic
« on: 27. January 2018, 04:41:30 »
Sdlbasic itself is still around even if the forum is gone. It does seem like every retro programming community is slowly dying. Not just sdlbasic but all of our projects live or die with there communties. I only have 2 active members left on rcbasic's forum so my project is slowly coming to an end as well.

Other Languages / Re: Any Linux users who can test naalaa?
« on: 17. January 2018, 02:23:59 »
Hey @Marcus I haven't been on here in a while so I thought I would just drop in and see what everyone is working on. I tested your editor and a few of the examples on my machine.

Here is the specs on my machine:
Ubuntu 16.04 LTS
8GB ram
Onboard intel graphics (I burned my graphics card out a week ago)
Intel Core 2 quad Q9650 clocked at 3.00GHZ

And here are the demos I ran:
All the simple demos
lunar lander
raycaster maze
gargoyle attack

All the demos I tried ran fine. All the sound was working for the demos that had it. The only problem I encountered was in the help menu both documentation and forum lead to dead links.

Hopefully this helped.

Offtopic / Re: Julia Language
« on: 21. September 2016, 21:18:49 »
I am running Ubuntu 16.10. It didn't take that long to start for me but I haven't tried any external packages yet. I just tried some of the code in the manual to get a feel for the language. When I get home I will try to get a simple openGL demo running to see what my load times are like. I also want to see julia's potential for web development as the syntax is way easier to understand than python.

Offtopic / Re: Julia Language
« on: 21. September 2016, 19:35:34 »
I looked at the julia language. It has a number of impressive features but I was honestly most impressed with unicode support for variable and function names. It seems to borrow a little from lua which is definitely not a bad thing as I have been using lua quite a bit lately. I also noticed that it has a package for SDL which is my preferred library for any type of graphics programming as well as a package for openGL. I am still playing around with it but I am impressed so far.

Games / Re: Side-Scrolling platformer demo
« on: 15. September 2016, 14:43:04 »
I finally uploaded my complete engine with all the tools I made.


Games / Re: Side-Scrolling platformer demo
« on: 09. September 2016, 22:10:30 »
I also created some tools to use with the engine like a animation editor for sprites and a map editor although they are both buggy and unfinished right now.  If you are interested I can post my engine in its current state just to show what it's capable of right now. I was going to make a few simple games first but decided to try to make a more complex game which is why I am still working on getting a basic demo up.

Games / Re: Side-Scrolling platformer demo
« on: 09. September 2016, 22:03:02 »
That demo doesn't use most of that code. Most of the code is just code for my game engine which handles rendering multiple sprites in different layers along with collision detection and physics applied to each sprite.

Games / Re: Side-Scrolling platformer demo
« on: 09. September 2016, 06:49:03 »
I tested it on someone elses computer as well as my own and I am not getting that error. The only thing that happened on his computer was his anti virus blocked it, but once he allowed it to run it worked just fine. If you could let me know which OS you are running and whether 32 or 64 bit it would really help. Thanks.

Games / Re: Side-Scrolling platformer demo
« on: 08. September 2016, 20:32:25 »
I will look into it when I get home. Make sure you have the most recent version of rcbasic. Also try copying all the dist files into the folder with engine.cbc and renaming rcbasic_run to engine and running that.

Games / Side-Scrolling platformer demo
« on: 29. August 2016, 08:48:31 »
This is just a demo I put together to test out some stuff for the game I am working on. It is just a small level but it does scroll to follow the character and you can jump and collide with the walls. The art assets come from RPG maker as I havent started working on the art yet. It is already compiled, so all you have to do is pass engine.cbc to rcbasic_run and it should start. (Make sure you have the most recent version of rcbasic). The source code for the demo is in the src folder if you want to look at it.

Press b to jump.

BASIC might have a chance to survive and prosper if folks would make up their minds which BASIC is worth saving and supporting going forward. Everyone having their own pet BASIC doesn't do the language any favors.

BASIC has existed in many flavors for almost half a century now. I have already given my thoughts on the idea of traditional BASIC but I think it is important to understand why the language has been as popular as it has. Microsoft introduced the language to personal computers and has since continuously developed it until it reached the level they are at now with Visual Basic and Small Basic (both of which are terrible languages). But other computers adapted the language to there systems (ie. comodore, atari, sinclair, and that small company with the logo of the rainbow colored apple). If it wasn't for the language being spread and adapted in so many ways it could have died with the Dartmouth Time-Sharing System. So I feel that instead of trying to limit it to specific dialects that are "worth saving and supporting", we as a community need to embrace each dialect for what it is. Its not like any BASIC dialect is in competition with each other and I think its nice that new users have as many options as they do.

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