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Messages - Cybermonkey

Pages: [1] 2 3 ... 38
1
EGSL / Re: Installation
« on: 13. July 2018, 20:25:28 »
Yep, it isn't developed anymore. Seems in the meantime compatibility with newer Linux distributions is broken.

2
Code and examples / Re: Tic Tac Toe
« on: 08. June 2018, 18:00:02 »
Yes, I remember that one!

I think the character then took a day off from school in next film. ;D

Life moves pretty fast. If you donít stop and look around once in awhile, you could miss it.
Bueller? Bueller? Bueller?  ;D

3
EGSL / Re: EGSL Website
« on: 13. May 2018, 18:55:15 »
Sorry, it should have been "admit" ..  :)

4
EGSL / Re: EGSL Website
« on: 13. May 2018, 10:16:10 »
The source code is still available for download on the EGSL website. I have to damit admit that the source is not well commented. Unfortunately an old habbit of me. On the other hand I think it's not really hard to understand the functions and which parameters are needed ...

5
CybermonkeyLua / Re: Version 1.4.0
« on: 14. March 2018, 18:22:42 »
Damned ... >:(
I have no time to check this at the moment, so the Windows download is now temporarily removed.

6
CybermonkeyLua / Version 1.4.0
« on: 10. March 2018, 16:44:38 »
A new version is out!
What is new:   
  • renamed to CybermonkeyLua
  • completely moved to Lua 5.3
  • changed a few examples to work with Lua 5.3
  • moveto (x,y) - moves graphics cursor to x,y coordinates
  • drawto (x,y) - draws a line from actual graphics cursor position to x,y
  • maxrows() - returns maximal available rows for text output
  • maxcolumns() - returns maximal available columns for text output
  • getx() - x postition of graphical cursor
  • gety() - y position of graphical cursor
Downloads are as usual on the web site: http://cmlua.retrogamecoding.org/

7
CybermonkeyLua / Re: Porting CMLua to Haiku OS
« on: 08. March 2018, 18:38:46 »
Do you mean the CMLua here: http://cmlua.retrogamecoding.org/ ?
Then it's not possible, because it uses ptcgraph for graphics which is IMHO not available on Haiku.

8
EGSL / Re: EGSL Website
« on: 28. February 2018, 20:06:01 »
Yes, I know. Since this isn't developed anymore, the website won't be updated anymore. Sooner or later it might "vanish into thin air", as Sherlock Holmes might have said ...  ;)

9
EGSL / Re: EGSL with LUA 5.3
« on: 28. February 2018, 20:03:57 »
No, there isn't. EGSL isn't developed any further. The successor Pulsar2D (which uses SDL2) will be soon released for Lua 5.3.

10
Offtopic / MOVED: Indroducing BASIC8
« on: 27. January 2018, 15:26:41 »
This topic has been moved to Community news and announcements.
It's a BAISC after all - so not offtopic.
http://retrogamecoding.org/board/index.php?topic=624.0

11
Offtopic / Re: The Joyful Programmer's Forum
« on: 28. December 2017, 19:38:52 »
Hm, now login works again.

12
Offtopic / Re: Merry Christmas !
« on: 25. December 2017, 11:07:15 »
Merry Christmas everyone!

13
Offtopic / The Joyful Programmer's Forum
« on: 24. December 2017, 10:14:27 »
Since today I can't log in anymore ... I've entered the correct password but the all I got is: "YOUR JOYFUL MEMBERSHIP CREDENTIALS HAVE NOT BEEN IDENTIFIED. PLEASE ENTER YOUR CREDENTIALS OR JOIN OUR JOYFUL COMMUNITY."

14
Code and examples / Re: Halloween Reoccurence
« on: 01. November 2017, 16:52:08 »
Not a big deal here in Germany. We have Carnival (usually in February), or as we call it in southern Germany: "Fasnet".



Wikipedia: https://en.wikipedia.org/wiki/Swabian-Alemannic_Fastnacht

15
EGSL / Re: can you help me with tiles?
« on: 10. September 2017, 09:56:12 »
It's similar to the bitmapfont function.

Let's assume you have an image with two tiles in it. Now you can load your image with
Code: [Select]
mytile=loadtileset ("image.png",1,2,"ab") or if you already loaded the image
Code: [Select]
mytile=tileset(image,1,2,"ab")
The string is similar to the fontface of a bitmapfont, so if you want to draw the first tile you do the following:
Code: [Select]
drawtile (0, 0, "a", mytile)the second tile
Code: [Select]
drawtile (0, 0, "b", mytile)or a longer line (with both tiles)
Code: [Select]
drawtile (0, 0, "aaabbaabbbbaaaabbaaa", mytile)
It's not very nice as you can see, I recommend it only for background drawing where no tiles are changing because string manipulation is slower than using numbers. (And of course you are limited to a string which means if you are using the alphabet you can handle with upper and lower case 52 tiles.)

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